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popular Posted by phoinix | Staff • 11h ago
popular Posted by phoinix | Staff • 11h ago

$34.99*: FANTASIAN Neo Dimension (Nintendo Switch or PS5) at Amazon

$35

$50

30% off
Amazon
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Deal Details
Amazon [amazon.com] has FANTASIAN Neo Dimension (Nintendo Switch or PS5) for $34.99.
Shipping is free with Prime or on $35+ orders.
Price
$15 lower (30% savings) than the list price of $49.99

*Previous Frontpage Deal at $35 with 22 Deal Score and 5 comments.

Customer reviews
4.7⭐ / 282 global ratings
200+ bought in past month

My other deals

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Product Info
Community Notes
About the Poster
Deal Details
Product Info
Community Notes
About the Poster
Amazon [amazon.com] has FANTASIAN Neo Dimension (Nintendo Switch or PS5) for $34.99.
Shipping is free with Prime or on $35+ orders.
Price
$15 lower (30% savings) than the list price of $49.99

*Previous Frontpage Deal at $35 with 22 Deal Score and 5 comments.

Customer reviews
4.7⭐ / 282 global ratings
200+ bought in past month

My other deals

#pfpd

Community Voting

Deal Score
+8
Good Deal
Get Deal at Amazon

Price Intelligence

Model: FANTASIAN Neo Dimension (NSW)

Deal History 

Sort: Most Recent
Post Date Sold By Sale Price Activity
04/15/25Amazon$35 frontpage
5
02/09/25Amazon$40
4

Current Prices

Sort: Lowest to Highest | Last Updated 5/25/2025, 03:01 PM
Sold By Sale Price
Amazon$34.99
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3 Comments

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3h ago
2,943 Posts
Joined May 2007
3h ago
fyreboltx
3h ago
2,943 Posts

Our community has rated this post as helpful. If you agree, why not thank fyreboltx

I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have).

Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in:
1. The main boss itself and 2 clones which are equally as powerful as the clones
2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own
3. Can hit for around 50% of your health, so your entire party can die during an enemy turn
4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight...

I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win.

The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage.

Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland,

If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars.

Anyway, rant over.
2
1h ago
75 Posts
Joined Jan 2018
1h ago
JohnK7218
1h ago
75 Posts
Quote from fyreboltx :
I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have). Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in: 1. The main boss itself and 2 clones which are equally as powerful as the clones 2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own 3. Can hit for around 50% of your health, so your entire party can die during an enemy turn 4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight... I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win. The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage. Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland, If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars. Anyway, rant over.
Unfortunately the game was released in 2 parts and I suspect a lot of the reviews are based on the first half only. I do agree that the challenge in the back half can quickly become frustrating, I've heard the end boss is particularly unenjoyable for many.
1h ago
3,329 Posts
Joined Dec 2017
1h ago
DonkeyFinest
1h ago
3,329 Posts
It's another Unity engine game. And it shows.
It doesn't look all amateurish though. But it does feel clunky at times.

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